Game changer SRHR trivia is an educational mobile app that connects education and entertainment; It teaches sexual and reproductive health and rights (SRHR) topics through engaging trivia games. It covers topics like FGM , child marriage, and menstrual hygiene, aiming to educate students, parents, teachers, health workers and community members. The Game Changer Trivia is tailored to suit different age groups and encourages picture learning in younger children.
The game was developed in 2024 and this app was successfully launched on the Google play store, making it accessible to people across different countries and continents.
It’s an interactive quiz – based game that tests your knowledge of FGM, child marriage and menstrual care with this friendly quiz. The game features two interactive games: a board game and a card game. Players develop critical thinking skills and build confidence to make positive choices.
We can tailor the game to suit your school’s specification, which includes.
The Game Changer board and card games have been shown to:
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When 14-year-old Chidinma Iroanya , from Ifakala community secondary school joined one of the Game Changers learning sessions at her school in Imo State, she was shy and hesitant to speak. Like many girls in her community, she had grown up in an environment where topics like female genital mutilation (FGM) and child marriage were considered taboo. But all of that changed gradually as she was persistent and regularly participated in the educational game designed to spark conversation, reflection, and change.
As part of the second phase of the Game Changers: Tackling Harmful Practices in Nigeria Using Educational Games for Girls project, Chidinma
and dozens of other girls were introduced to a fun, interactive game and mobile app that didn’t just entertain but also educated. Through storytelling, role-playing, and quizzes, the girls began to understand the harmful effects of FGM and child marriage in a way that was engaging and culturally sensitive.
Chidinma’s transformation didn’t stop there. Inspired by what she learned, she volunteered to become a peer educator. She and other peers started engaging in school outreaches. Through the training she received, she gained the confidence to speak up—not only among her peers but also in community meetings where she now champions the rights of girls and advocates for an end to harmful traditional practices.
This success is one of many from this reporting period, where the project recorded significant milestones. The participatory approach used in delivering the educational content created safe spaces for dialogue among schoolgirls, parents, and community leaders. Peer educators like Chidinma are now leading ongoing conversations within their schools and communities, sustaining the impact beyond the initial sessions.
Despite challenges such as limited digital access and initial resistance from some community leaders, the project team remained adaptive and resilient. By introducing offline versions of the games and engaging trusted local influencers with culturally appropriate messaging, the project overcame these barriers and deepened community trust and participation.
The impact of the Game Changers project goes beyond knowledge. It is shifting mindsets, fostering leadership among young girls, and igniting
collective responsibility to end harmful practices. With strong partnerships across schools, local NGOs, and community leaders, the project continues to grow.
Chidinma’s story is just the beginning. As the project looks to scale, it carries with it a simple but powerful lesson: when girls are given the tools to learn and the freedom to lead, they become unstoppable agents of change.